Presence Effects in Virtual Reality Based on User Characteristics: Attention, Enjoyment, and Memory
نویسندگان
چکیده
Presence refers to the emotional state of users where their motivation for thinking and acting arises based on perception entities in a virtual world. The immersion level can vary when they interact with different media content, which may result levels presence especially reality (VR) environment. This study investigates how user characteristics, such as gender, level, valence VR, are related three elements effects (attention, enjoyment, memory). A VR story was created used an immersive stimulus experiment, presented through head-mounted display (HMD) equipped eye tracker that collected participants’ gaze data during experiment. total 53 university students (26 females, 27 males), age range from 20 29 years old (mean 23.8), participated set pre- post-questionnaires were subjective measure support evidence relationships among characteristics. results showed valence, affected presence, however, there is no attention associated enjoyment or memory.
منابع مشابه
Presence and Memory: Immersive Virtual Reality Effects on Cued Recall
Presence, the psychological experience of “being there,” is an important construct to consider when investigating the impact of mediated experiences on cognition. Though several studies have investigated the influence of presence on the memory of virtual environments (i.e. recalling virtual objects), few have tested how presence impacts memory on subsequent tasks in the physical world. Thirty-t...
متن کاملEffects of Virtual Reality on Presence and Dissociative Experience
s from CyberTherapy 2006 653 CYBERPSYCHOLOGY & BEHAVIOR Volume 9, Number 6, 2006 © Mary Ann Liebert, Inc. Effects of Virtual Reality on Presence and Dissociative Experience Frederick Aardema, Sophie Côté, and Kieron O’Connor Correspondence: Sophie Côté Fernand-Seguin Research Centre Canada E-mail: [email protected] Dissociative experiences—derealization and depersonalization, in particular—a...
متن کاملthe effects of keyword and context methods on pronunciation and receptive/ productive vocabulary of low-intermediate iranian efl learners: short-term and long-term memory in focus
از گذشته تا کنون، تحقیقات بسیاری صورت گرفته است که همگی به گونه ای بر مثمر ثمر بودن استفاده از استراتژی های یادگیری لغت در یک زبان بیگانه اذعان داشته اند. این تحقیق به بررسی تاثیر دو روش مختلف آموزش واژگان انگلیسی (کلیدی و بافتی) بر تلفظ و دانش لغوی فراگیران ایرانی زیر متوسط زبان انگلیسی و بر ماندگاری آن در حافظه می پردازد. به این منظور، تعداد شصت نفر از زبان آموزان ایرانی هشت تا چهارده ساله با...
15 صفحه اولEscaping Reality: examining the Role of presence and Escapism in User Adoption of Virtual Reality glasses
The development of virtual reality (VR) glasses such as the Oculus Rift has made VR technologies available to the mass market. The rapid diffusion of VR glasses holds the potential to disrupt the way media is consumed. Yet little is known about their acceptance by consumers. This study seeks to explore the user acceptance of VR glasses, considering the specifics of hedonic information systems i...
متن کاملNavigation Control and Immersive Effect on User Presence in Panoramic Virtual Reality
High interactions provided by Geometry-based Virtual Reality (GBVR) in the Virtual Reality (VR) walkthrough application typically induce user presence. The positive and negative impacts of GBVR to user presence are widely reported in the literature. However, complicated programming in GBVR and time consumption make developing GBVR difficult, especially in panoramic environments. Another promisi...
متن کاملذخیره در منابع من
با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید
ژورنال
عنوان ژورنال: Electronics
سال: 2021
ISSN: ['2079-9292']
DOI: https://doi.org/10.3390/electronics10091051